Immersive technology applied to human anatomy
Immersive virtual reality can lead to a change in human anatomy teaching methodology.
So far, the preferred and most classically used methodology for learning anatomy has been corpse dissection, nevertheless, computing resources have experienced a boom in current medical education. Today, there are many applications that can be used for learning and teaching anatomy, although its approach is based on the digitization of the traditional anatomy atlas.
3D immersive visualization technology has arrived
Applications like AnatomYou represent a revolution in this field, offering the ability to navigate inside the anatomical structures.#Anatomyou; navigating inside the anatomical structures with #VirtualReality. Click To Tweet
The advantage of using these innovative technological tools, is the student’s increasing appeal, interest and motivation for learning the studied subject.
Complementing traditional atlas, the application of this technology allows students to understand and interact with complex information with unprecedented ease, speed and depth. As a result, the student’s learning turns out to be easier through the internal 3D placement, guidance and location inside the anatomical structures which are essential for health 3D minimally invasive procedures: colonoscopy, gastroscopy, bronchoscopy or angioplasties, among others.
In short, immersive virtual reality connects in a unique way with the content and naturally assimilating any concepts.
To enjoy this experience, you need to use a virtual reality headset or a housing for smartphones like Gear VR, Lakento or Google Cardboard and with the application functionality in 3D-stereo mode (side-by-side).
These wearables are an evolution of the mobile trend which in recent years has flooded almost all socio-economic sectors.in 2018, more than 25 million virtual reality headset will have been sold. Click To Tweet
According to the Gartner report: “Predicts 2015: New Business Opportunities and Complexity on the Rise in Consumer Devices Market“, in 2018, more than 25 million virtual reality headset will have been sold as immersive devices. At the same time, there will be an increasing interest in HMD (Head Mounted Display) devices that enhance virtual reality (VR), augmented reality (AR) and other related SmartGlass applications, so that these technologies will be part of a long list of items that will be connected among itselves.
The ongoing integration of new technologies will open endless possibilities that will lead to the customization of any learning experience.